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C4D阿诺德渲染器 SolidAngle C4DtoA 2.5.0 R18/R19/R20 Win/Mac AMPED破解版 + Win
2019-04-27 14:41:18   来源:网络    评论:0   点击:未知

C4D阿诺德渲染器 SolidAngle C4DtoA 2.5.0 R18/R19/R20 Win/Mac AMPED破解版 + WinC4D阿诺德渲染器 SolidAngle C4DtoA 2.5.0 R18/R19/R20 Win/Mac AMPED破解版 + Win替换破解不再支持C4D R17,...
C4D阿诺德渲染器 SolidAngle C4DtoA 2.5.0 R18/R19/R20 Win/Mac AMPED破解版 + Win

C4D阿诺德渲染器 SolidAngle C4DtoA 2.5.0 R18/R19/R20 Win/Mac AMPED破解版 + Win替换破解

不再支持C4D R17,增加支持C4D R20,如果安装后C4D 打不开,请先卸载插件,然后把C4D更新到最新版本,最后重新安装插件即可

新功能:

  • GPU rendering (BETA)
  • GPU rendering from the command line
  • Pre-populate GPU cache
  • Visible lights
  • Improved random-walk SSS
  • MaterialX export
  • Added matrix_interpolate shader
  • Anisotropy controls for coat in standard_surface shader
  • Added include_graph operator
  • Added denoise_albedo built-in AOV

性能提升:

  • Improved skydome sampling
  • Improved adaptive sampling
  • Smart opaque: built-in shaders now set the Opaque flag automatically based on whether or not the shader settings would require disabling the opaque flag on the object to render correctly.
  • Improved bump and normal mapping
  • Instantaneous shutter option: This new option in the motion blur render settings now keeps motion keys and only sets the camera ray times to be equal to the reference time. Use this with
  • motion vectors instead of setting shutter intervals to zero.
  • Support for negative transmission extra roughness in standard_surface shader
  • Added time mode in ramp shaders: The ramp and ramp_rgb shaders now have an additional time mode that computes the input based on the current time and the camera’s start and end
  • shutter interval.
  • Use implicit UVs added to the ramp_rgb shader
  • Append frame number to the driver path automatically
  • Added volume scattering to the shape visibility flags
  • Expose autobump visibility
  • Expose ignore list in the render settings
  • Assign operator network to procedurals

Bug修复:

  • Polygon selection does not work when the name has unicode characters in it
  • Problem with special character in the uv_transform UV set name
  • Wrong bump mapping with custom projection
  • Bump mapping is too soft when UVs are tiled in the texture tag. Note that the look has changed following this fix and now it is (correctly) stronger when a custom UV projection or tiles are
  • set in the texture tag.

替换破解步骤:

  • 打开替换文件夹,拷贝ai.dll到
    1.MAXON\CINEMA 4D R20
    2.MAXON\CINEMA 4D R20\plugins\C4DtoA\arnold\bin


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