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ZBrush雕刻建模 使用zbrush制作特色的怪物
2019-01-03 12:33:59   来源:网络    评论:0 点击:

自由职业设计师亨宁桑登(Henning Sanden)通过他的ZBrush,MODO,MARI和Photoshop管道与他们共同创作了他的戏剧性光泽和质感的喜剧怪物穆迪康拉德(Moody Conrad)Freelance character designer, Henning
自由职业设计师亨宁桑登(Henning Sanden)通过他的ZBrush,MODO,MARI和Photoshop管道与他们共同创作了他的戏剧性光泽和质感的喜剧怪物穆迪康拉德(Moody Conrad)

Freelance character designer, Henning Sanden, talks us through his ZBrush, MODO, MARI and Photoshop pipeline in the creation of his dramatically-lit and textured comedy monster, Moody Conrad...

Experimenting with shapes

I absolutely love to sketch in ZBrush ? it's a very zen experience for me. I often simply doodle around, and occasionally get something interesting that I can turn into a final piece. This was one of those sketches. I started out with no idea of what this was going to look like, simply pulling and pushing shapes using the Move and Clay Buildup brushes. Once the sculpt was working, I took it into Photoshop to paint over it. For me, this is a really efficient way to create concepts.

试验形状

我绝对喜欢在ZBrush画画? 对我来说这是一个很禅的经历。 我经常只是涂鸦,偶尔得到一些有趣的东西,我可以变成最后一块。 这是这些草图之一。 我开始不知道这将是什么样子,只需使用移动和粘土积累刷子拉和推动形状。 一旦雕塑工作,我把它放到Photoshop中画出来。 对我来说,这是创造概念的真正有效的方式。

Concept creation can be done very efficiently if you combine the powers of sculpting in ZBrush with painting in Photoshop

如果您将ZBrush雕塑的力量与Photoshop中的绘画相结合,则可以非常有效地进行创意设计

Refining the model

At this point, I started to refine the sculpt. Still though, the only thing I cared about was the form. I carefully checked the silhouette at this stage to make sure it was as strong as I could get it. You should really consider a model to be a 360-degree silhouette. This way, the model will work from every angle.

During this stage, you don't put in any details, like pores and fine wrinkles. Think about the big masses, like the underlying skeleton, muscles, fat and skin. The number one beginner mistake I see is to put details in way too early without a working model underneath.

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