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ZBrush雕刻建模 在ZBrush设计外星人探险家模型的教程
2019-01-03 12:30:03   来源:网络    评论:0 点击:

了解James Suret如何使用ZBrush将这些外来考古学家及其庞大的机械设备带入生活Discover how James Suret brought these alien archeologists and their enormous mech to life using ZBrushCrea
了解James Suret如何使用ZBrush将这些外来考古学家及其庞大的机械设备带入生活

Discover how James Suret brought these alien archeologists and their enormous mech to life using ZBrush

Creating the alien in ZBrush

In ZBrush I usually start creature models off using ZSpheres to create basic anatomy, unless I want them to look humanoid. Here, I started with ZSpheres and then turned them into a PolyMesh using the adaptive skin function. Using the Inflate and Clay brushes I built up the limbs and joints to rough out the form.

Next, I used DynaMesh to create an even mesh and the Move brush to pull out larger shapes, using the DamStandard brush to start cutting details into the torso and head area. At this point I started to decide what the aliens muscle and bone structure would look like.

在ZBrush中创建外星人

在ZBrush中,我通常会使用ZSpheres创建生物模型来创建基本的解剖结构,除非我希望他们看起来像人形生物。 在这里,我开始使用ZSpheres,然后使用自适应皮肤功能将它们变成PolyMesh。 使用充气和粘土刷我建立了四肢和关节粗糙的形式。

接下来,我使用DynaMesh创建一个均匀的网格和移动画笔拉出更大的形状,使用DamStandard画笔开始切割细节到躯干和头部区域。 在这一点上,我开始决定外星人的肌肉和骨骼结构会是什么样的。

Adding detail to the head

The body was almost done, so I moved on to refine the details on the head. I used DynaMesh again with an increased poly count.

The eyes were created from basic spheres and the large mandibles were sculpted into the jaw, pulling them down with the SnakeHook brush. I then decided to add more mandibles underneath, using ZSpheres to make a smaller set, duplicating and resizing them.

I also started to add some rough skin texture to the head using an alpha mask with the Standard brush. The current poly count of this model is 1.9mil.

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