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maya玛雅建模教程 创建宇宙飞船公共区域
2018-03-08 15:32:55   来源:网络    评论:0 点击:

本文将在您创建科幻内部概念时,详细介绍我的创作过程,例如复古空间常识。 用CG创建可信和有趣的作品可能是一个挑战! 我相信有机会接触别人的过程,看到他们如何应对挑战,是保持积极性,继续推进自己的一个
本文将在您创建科幻内部概念时,详细介绍我的创作过程,例如“复古空间常识”。 用CG创建可信和有趣的作品可能是一个挑战! 我相信有机会接触别人的过程,看到他们如何应对挑战,是保持积极性,继续推进自己的一个好办法。 我将对此图像进行更高层次的概述,并介绍一些使用的工具和技术。

This article will give you some insight into my creative process when creating sci-fi interior concepts, such as the Retro Space Common featured here. Creating believable and interesting artwork with CG can be a challenge! I believe having access to other people's processes, and seeing how they each tackle the challenge, is a great way to stay motivated and continue pushing ourselves. I will give a higher level overview of the steps taken on this image, as well as show you some of the tools and techniques used.

Next in the series

I originally created this image of a retro sci-fi living quarters for a workshop I was giving on environment design and I was pretty pressed for time. I spent about 3-4 weeks in total on this piece. I didn't feel I had the time to fully detail out the scene and really achieve what I wanted from it, so I decided to spend more time and create a new scene with the same art style, using what I learned from the first one.

下一个系列

我最初创造了一个复古科幻生活区的形象,为我提供环境设计的车间。 我在这件事上总共花了3-4个星期。 我没觉得我有时间充分详细了解场景,真正实现了我想要的,所以我决定花更多的时间和创造一个同样的艺术风格的新场景,使用我从第一个学到的东西。

Reference!

I can't emphasize enough how important reference is when creating your artwork. Reference is there for you when you don't totally know what something looks like (which is probably 99% of the time). It is also there to inspire you when you aren't totally sure what to do next.

My references range from pictures of objects, equipment, and props, to screen captures of movies and games. Recently, the role of reference was defined so clearly to me: it should be used to answer questions and inform decisions.

Here is just a very small amount of the reference I gathered to prepare for this scene.

参考!

创建艺术作品时,我无法强调参考的重要性。 当你不完全知道什么是什么样的东西(这可能是99%的时间)的时候,你可以参考一下。 当您不完全确定接下来要做什么时,也可以启发您。

我的参考范围从对象,设备和道具的图片,到电影和游戏的截图。 最近,引用的作用对我来说如此清楚:应该用于回答问题并通知决策。

这里只是一个非常少量的参考,我收集了准备这个场景。

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