免费教程┆免费渲染┆免费模型免费软件┆下载中心┆ 资源QQ群┆学习QQ群 ┆在线课堂

3dmax吧

室外效果图实例 用3DMAX制作树林中的房屋教程
2017-12-17 15:09:14   来源:网络    评论:0 点击:

树林中的房屋制作
 CG艺术家和建筑师Hossein Yadollahpour分享了他的Nasu Tepee创作的过程,使用3ds Max,ZBrush,以及一系列有用的插件…

CG artist and architect Hossein Yadollahpour shares the process behind his Nasu Tepee creation, using 3ds Max, ZBrush, and an array of useful plug-ins...

基本建模

在开始建模任何项目之前,重要的是将单元设置设置为您想要处理的单元,以避免建模过程中的任何问题。我开始根据我在互联网上找到的信息对这座建筑进行建模。为了完成模型,我使用了Rayfire插件。

不要犯错误!我们不想破坏任何东西!通过安装这个强大的插件,我们在3ds Max中添加了一个非常有趣和有用的修饰词,叫做“Bricks Rayfier”。在我看来,这个插件是最快最简单的建筑瓷砖的方法之一。

Basic modeling

Before starting to model any project, it is important to set the UNIT SETUP to unit which you want to work with, to prevent any problems during the modeling process. I started to model the building based on information I could find on the internet. In order to complete the model, I used the Rayfire plugin.

Do not make a mistake! We do not want to destroy anything! By installing this powerful plugin, we add a very interesting and useful modifier to 3ds Max which is called Bricks Rayfier. In my opinion, this plugin is one of the fastest and easiest ways to build tiles for buildings.

地面建模

首先,我在3ds Max中创建了一个平面,然后通过编辑多边形的选择,如软选择、整形和绘制变形等来编辑它。在3ds Max UV中,我将地面转移到ZBrush软件。 我将地面保存为位移和法线贴图。 最后,我再次将地面转移到3ds Max。

Ground modeling

First, I created a plane in 3ds Max then edited it by options existing in Edit Poly such as, soft selection, conform and paint deformation and so on. After UVing in 3ds Max I transferred the ground to the ZBrush software. I save the ground as a displacement and normal map. Finally, I transferred the ground to 3ds Max again.

[page]

相机设置和照明

我将参考照片导入3ds Max,然后将相机与场景相匹配。为了照明,我使用了2 HDRI。首先,我从www.peterguthrie.net上找到了一个:2003年的《彼得格瑟里》(Peter Guthrie pack),它为环境照明提供了一个很好的蓝色主题。其次,我去了www.noemotionhdrs.net,得到以下HDRI的质量:Noemotion number 06- 14_sunset A,让我的背景与参考照片相似。你可以在下面找到HDRI的照片和穹顶灯。对于室内照明,我使用了v光球。

Camera setup & lighting

I imported the reference photo into 3ds Max and then matched the camera with the scene. For lighting, I used 2 HDRI. First, I grabbed one from www.peterguthrie.net: Number 2003 Dusk in the Peter Guthrie pack which gave a great blue theme for environmental lighting. Secondly, I went to www.noemotionhdrs.net to get the following HDRI with quality: Noemotion number 06-14_Sunset A, to make my background similar to the reference photo. You can find the HDRI photos and dome light in below. For the interior lighting, I used the V-Ray light sphere.

布料模拟

创建布料,我更喜欢使用流行的Marvelous Designer,因为在这个软件的模拟是非常容易和愉快的,并为您提供高品质的输出。 在制作好布料之后,为了优化它,我把它转移到了ZBrush软件中,并使用了Decimation Master命令。

Cloth simulation

To create cloth, I prefer to use the popular Marvelous Designer software because simulation in this software is very easy and enjoyable and gives you high quality outputs. After making the cloth, to optimize it, I transferred it to the ZBrush software and used Decimation Master command.

[page]

树建模

这个项目面临的挑战之一是树模拟,但通过使用Speed树软件变得容易。 这个强大的软件是制作任何树种的最佳选择之一。

我们只需要知道我们想要什么样的树,然后让软件为你做。 没有必要使所有的树木。 只要一些主树就足够了。 填补现场,软件可以随机复制你的树木。

Tree modeling

One of the challenges in this project was tree simulation, but it became easy through using the Speed tree software. This powerful software is one of the best choices to make any kind of tree.

We only need to know what kind of tree we want then let software to make it for you. There is no need to make all of trees. Just some principal trees would be enough. To fill up the scene, the software can copy your trees randomly.

岩石建模

要在3ds Max中模拟岩石,有许多不同的方法。 脚本Rock Generator是最好的选择之一。

Rock modelling

To model the rocks in 3ds Max, there are many different ways. The script Rock Generator is one of the best choices for sure.

[page]

Megascans

megascans网站是非常有用的。 您可以找到帮助创建素材的Megascans Studio软件,而Megascans Bridge软件可帮助导入Quixel Megascans:许多软件和渲染引擎的现成模型。

Megascans

The megascans website is very useful. You can find Megascans Studio software helping to create materials and the Megascans Bridge software helps to import Quixel Megascans: ready-made models to many software and renderer engines.

茶煤建模

煤炭照片加热的茶是我的灵感。 首先,我模拟了3ds Max中的基础对象,并且我总是将其转移到ZBrush以添加细节。

Tea coal modeling

A tea being heated by coal photo was an inspiration for me. First, I modeled the base objects in 3ds Max, and as always I transferred it to ZBrush to add details.

使用现成的模型来填补现场!

我总是喜欢在自己的项目中自己模拟整个场景,但在某些情况下,特别是在需要节省时间的情况下,可以在Evermotion上找到许多高质量的现成模型。

Use ready-made models to fill the scene!

I always prefer to model the whole the scene by myself in my personal projects, but in some cases, especially when you need to save time, many high-quality ready-made models can be found over at Evermotion.

用PhysX Painter脚本进行散射

我用PhysX Painter脚本把树叶散落在楼梯上。这个脚本可以模拟现实的运动。

Scattering with PhysX Painter script

I scattered the leaves on the stairs by working with PhysX Painter script. This script can simulate the realistic movement.

用Multiscatter插件进行散射

这个强大的插件是分散和绘制模型的最佳插件之一。 我用它在地面上散落树木,树丛,树林和灌木丛。

Scattering with the Multiscatter Plugin

This powerful plugin is one of the best plugins to scatter and paint the model. I used it to scatter trees, laves, woods and bushes on the ground.

细节

使项目变得有趣和现实的最重要的事情之一是增加细节。 我试图尽可能在这个项目中添加细节。

Details

One of the most important things for making a project interesting and realistic is adding details. I tried to add details as much as possible in this project.

渲染设置和渲染元素

在下图中,您可以看到v - ray渲染引擎的最终设置。

Render settings and render elements

In the following photo, you can see the final settings of the V-Ray renderer engine.

后期制作

渲染结束后,轮到后期制作了。由于这个步骤中的渲染元素,我可以修正项目的颜色和颜色。最后,我很感谢你花在这篇文章上的时间。

Post production

After rendering, it was the turn of post-production. I could correct the light and color of the project because of the render elements in this step. In the end, I appreciate the time you spent on this text.

相关热词搜索:树林 房屋

上一篇:室外效果图实例 冰与火之歌场景——《君临城》制作解析
下一篇:室外效果图 3DSMAX打造别墅外景图

版权声明:除本站原创外,本站提供的教程和资源均收集整理自网络,其版权归原始作者或原始出处所有!如有侵权请联系管理员删除(QQ:735017475)

本站提供的所有教程及模型素材等资料均用于免费分享,但是不可以盗链本站图片,也不可用于任何商业应用,否则后果自负.

版权所有:3Dmax吧网站(www.3dmax8.com)申请友情链接QQ:735017475,要求百度PR4以上。

湘ICP备05001069号 3DMAX吧(since-2002)